审查制度
民族主义
中国
意识形态
民主化
政治
社会学
背景(考古学)
媒体研究
公民新闻
政治学
广告
法学
民主
历史
业务
考古
出处
期刊:Convergence
[SAGE]
日期:2022-08-10
卷期号:29 (6): 1453-1464
被引量:5
标识
DOI:10.1177/13548565221117476
摘要
This paper discusses China’s ban of the hit Japanese video game Animal Crossing: New Horizon. Situating the ban in the context of Chinese digital economy, this paper investigates the politics of fun as it intersects with censorship and popular nationalism in China today. Drawing on user-generated content and social media discussions of the game and its ban, the paper discusses two outcomes deriving from China’s precarious environment for gameplay, where fun could be easily confiscated by authorities: the first is the emergence of participatory censorship where netizens voluntarily and collectively set the limit for self-expression in an effort to depoliticize gameplay; the second is the convergence between fun and nationalism, which transforms gameplay into a vessel for expressing and strengthening official ideology. In doing so, the paper reconsiders the thesis of digital democratization by shedding light on the regulated processes of digital self-making.
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