形成性评价
计算机科学
动态贝叶斯网络
一致性(知识库)
过程(计算)
追踪
贝叶斯概率
贝叶斯网络
集合(抽象数据类型)
机器学习
数据科学
人工智能
数学教育
心理学
程序设计语言
操作系统
作者
Yang Cui,Man-Wai Chu,Chen Fu
出处
期刊:Educational Data Mining
日期:2019-06-24
卷期号:11 (1): 80-100
被引量:17
标识
DOI:10.5281/zenodo.3554751
摘要
Digital game-based assessments generate student process data that is much more difficult to analyze than traditional assessments. The formative nature of game-based assessments permits students, through applying and practicing the targeted knowledge and skills during gameplay, to gain experiences, receive immediate feedback, and as a result, improve their skill mastery. Both Bayesian Knowledge Tracing and Dynamic Bayesian Networks are capable of updating students’ mastery levels based on their observed responses during the assessment. This paper investigates the use of these two models for analyzing student response process data from an interactive game-based assessment, Raging Skies. The game measures a set of knowledge and skill-based learner outcomes listed in a Canadian Provincial Grade 5 science program-of-study under the Weather Watch unit. To evaluate and compare the performance of Bayesian Knowledge Tracing and Dynamic Bayesian Networks, the classification consistency and accuracy are examined.
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