互连
GSM演进的增强数据速率
计算机科学
网络拓扑
分布式计算
无政府状态的代价
互联网
拓扑(电路)
计算机网络
数学优化
数学
人工智能
经济
万维网
货币经济学
稳定的代价
货币政策
组合数学
作者
Rupei Xu,András Faragó,Jason P. Jue
出处
期刊:Cornell University - arXiv
日期:2019-01-01
标识
DOI:10.48550/arxiv.1905.01443
摘要
This is the first paper to address the topology structure of Job Edge-Fog interconnection network in the perspective of network creation game. A two level network creation game model is given, in which the first level is similar to the traditional network creation game with total length objective to other nodes. The second level adopts two types of cost functions, one is created based on the Jackson-Wolinsky type of distance based utility, another is created based on the Network-Only Cost in the IoT literature. We show the performance of this two level game (Price of Anarchy). This work discloses how the selfish strategies of each individual device can influence the global topology structure of the job edge-fog interconnection network and provides theoretical foundations of the IoT infrastructure construction. A significant advantage of this framework is that it can avoid solving the traditional expensive and impractical quadratic assignment problem, which was the typical framework to study this task. Furthermore, it can control the systematic performance based only on one or two cost parameters of the job edge-fog networks, independently and in a distributed way.
科研通智能强力驱动
Strongly Powered by AbleSci AI