互动性
教育社会学
教育技术
背景(考古学)
位于
非正式学习
学习环境
心理学
教育学
计算机科学
多媒体
地理
人工智能
考古
作者
Lucija Andre,Tracy L. Durksen,M.L.L. Volman
标识
DOI:10.1007/s10984-016-9222-9
摘要
In this review, we focus on the museum activities and strategies that encourage and support children’s learning. In order to provide insight into what is known about children’s learning in museums, we examined study content, methodology and the resultant knowledge from the last decade of research. Because interactivity is increasingly seen as essential in children’s learning experiences in a museum context, we developed a framework that distinguishes between three main interactivity types for facilitating strategies and activities in children’s learning: child–adults/peers; child–technology and child–environment. We identify the most promising strategies and activities for boosting children’s learning as situated in overlapping areas of these interactivity types. Specifically, we identify scaffolding as a key to enhanced museum learning. Our review concludes by highlighting research challenges from the last decade and recommendations for practice and future research on how to design, evaluate and guide theoretically-grounded educational programs for children in museums.
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