虚拟现实
可用性
计算机科学
人机交互
层次分析法
模拟
光学头戴式显示器
平视显示器
游戏引擎
多媒体
工程类
人工智能
运筹学
作者
El Mostafa Bourhim,Abdelghani Cherkaoui
标识
DOI:10.1016/j.ijhcs.2020.102484
摘要
The recent proliferation of consumer-level virtual reality (VR) headsets such as the HTC Vive, is creating a growing user-base in demand of highly-controlled immersive virtual environments (VEs). The authors take advantage of the commercial availability of these VR devices to build a high-rise residential buildings fire escape, which provides a highly immersive VR simulation game approach, designed to simulate pre-evacuation human reactions in fire emergencies. We replicated this fire scene in our VE using the unity3D game engine and the HTC Vive head-mounted VR display. The results gathered from this virtual simulation were compared to the data from real fire condition to test the efficacy of the information provided from this VE. Furthermore, we propose a comprehensive evaluation system for VE usability using the analytic hierarchy process (AHP) and the fuzzy evaluation approach. Subjective responses show that our simulation-based VR was effective, realistic, and engaging. Overall, the study results confirm the efficacy of VR technology for research on people's pre-evacuation behavior under fire.
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