渲染(计算机图形)
计算机科学
可用性
纹理映射
优势和劣势
纹理(宇宙学)
位移映射
投影纹理映射
人机交互
人工智能
计算机图形学(图像)
计算机视觉
图像纹理
图像(数学)
图像处理
哲学
认识论
作者
Cem Yuksel,Sylvain Lefèbvre,Marco Tarini
摘要
Abstract The intrinsic problems of texture mapping, regarding its difficulties in content creation and the visual artifacts it causes in rendering, are well‐known, but often considered unavoidable. In this state of the art report, we discuss various radically different ways to rethink texture mapping that have been proposed over the decades, each offering different advantages and trade‐offs. We provide a brief description of each alternative texturing method along with an evaluation of its strengths and weaknesses in terms of applicability, usability, filtering quality, performance, and potential implementation related challenges.
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