Videogames-as-a-service: How does in-game value co-creation enhance premium gaming co-creation experience for players?

服务主导逻辑 共同创造 服务提供商 价值(数学) 业务 营销 服务(商务) 个性化 知识管理 计算机科学 机器学习
作者
Ali Hussain,Muhammad Farrukh Abid,Amjad Shamim,Ding Hooi Ting,Md Abu Toha
出处
期刊:Journal of Retailing and Consumer Services [Elsevier]
卷期号:70: 103128-103128 被引量:46
标识
DOI:10.1016/j.jretconser.2022.103128
摘要

The games as a service model have enabled game developers to reach worldwide audiences and regard games as services rather than products, opening up new avenues to establish value propositions. Freemium–premium gaming models of value co-creation have been studied in the past. Fostering the conversion of free users to premium subscribers and retaining those premium users are critical objectives for premium service providers. It is critical to effectively enable value co-creation through appropriate value propositions when the logic shifts from products to services such as depicted in the service-dominant logic. Since value propositions are the cornerstone of value, they must include insights about the customer's preferences, capabilities, and expectations, which can be gathered through the customer's value co-creation activities. Furthermore, little is known about the value realization that is assessed after using premium gaming services. The current study, which builds on the conceptual foundations of S-D logic, intends to investigate the gaming players' in-game co-creation experiences in the premium gaming setting through value co-creation activities. The model was tested using structural equation modeling (SEM)-based partial least based on survey data collected from 346 online gamers who used in-game premium services. The findings indicate that superior functionality, competition, sociability, personalization, and self-indulgence all have a substantial impact on players' desire to co-create with gaming service providers. Furthermore, the data revealed a significant outcome of value realization, which is appraised based on the premium gaming players' co-creation experience aspects. The findings of study 1 were further validated through qualitative intuitions to ensure the robustness of the valuable key insights, which confirms that different premium gaming motivations are necessary to enhance the value co-creation ties and gamer's overall co-creation experience positively. To improve premium players' co-creation experiences, online game service providers should route co-creation media into premium gaming settings.
最长约 10秒,即可获得该文献文件

科研通智能强力驱动
Strongly Powered by AbleSci AI
更新
大幅提高文件上传限制,最高150M (2024-4-1)

科研通是完全免费的文献互助平台,具备全网最快的应助速度,最高的求助完成率。 对每一个文献求助,科研通都将尽心尽力,给求助人一个满意的交代。
实时播报
1秒前
3秒前
1233完成签到,获得积分20
4秒前
万能图书馆应助thm采纳,获得10
5秒前
6秒前
woollen2022发布了新的文献求助10
6秒前
7秒前
屹舟完成签到 ,获得积分10
8秒前
8秒前
我是老大应助Lyhhh采纳,获得10
8秒前
大意的茈发布了新的文献求助10
8秒前
韩星发布了新的文献求助10
9秒前
从容芮应助重要的小猫咪采纳,获得20
9秒前
10秒前
乐乐应助大力沛萍采纳,获得10
11秒前
LL发布了新的文献求助10
11秒前
12秒前
金玉发布了新的文献求助10
12秒前
哈哈哈完成签到 ,获得积分10
15秒前
linyalala完成签到,获得积分20
16秒前
17秒前
Lyhhh完成签到,获得积分10
19秒前
21秒前
23秒前
24秒前
啊娴仔发布了新的文献求助10
24秒前
詹芷珊发布了新的文献求助10
25秒前
25秒前
26秒前
爱睡觉发布了新的文献求助10
26秒前
瀚海的雄狮完成签到,获得积分10
27秒前
隐形曼青应助jiujiuhuang采纳,获得10
27秒前
NexusExplorer应助ZOEY采纳,获得10
28秒前
kekeke完成签到,获得积分10
28秒前
29秒前
沁阳发布了新的文献求助10
29秒前
深情安青应助科研通管家采纳,获得10
30秒前
领导范儿应助科研通管家采纳,获得10
30秒前
无花果应助科研通管家采纳,获得10
30秒前
科研通AI2S应助科研通管家采纳,获得10
30秒前
高分求助中
Licensing Deals in Pharmaceuticals 2019-2024 3000
Cognitive Paradigms in Knowledge Organisation 2000
Effect of reactor temperature on FCC yield 2000
Introduction to Spectroscopic Ellipsometry of Thin Film Materials Instrumentation, Data Analysis, and Applications 1800
Natural History of Mantodea 螳螂的自然史 1000
A Photographic Guide to Mantis of China 常见螳螂野外识别手册 800
How Maoism Was Made: Reconstructing China, 1949-1965 800
热门求助领域 (近24小时)
化学 医学 生物 材料科学 工程类 有机化学 生物化学 物理 内科学 纳米技术 计算机科学 化学工程 复合材料 基因 遗传学 催化作用 物理化学 免疫学 量子力学 细胞生物学
热门帖子
关注 科研通微信公众号,转发送积分 3313996
求助须知:如何正确求助?哪些是违规求助? 2946386
关于积分的说明 8529843
捐赠科研通 2622024
什么是DOI,文献DOI怎么找? 1434296
科研通“疑难数据库(出版商)”最低求助积分说明 665201
邀请新用户注册赠送积分活动 650792