阿凡达
虚拟实境
同余(几何)
计算机科学
采购
产品(数学)
个性化
人机交互
虚拟现实
广告
心理学
业务
营销
社会心理学
万维网
数学
几何学
标识
DOI:10.1080/20932685.2023.2180768
摘要
The aim of this study was to examine the role of "avatar" in the metaverse, specifically, by exploring how appearance similarity with an avatar affects virtual product purchase intention, which is mediated by self-congruence and flow. Further, this study also attempted to find how human behavior in the virtual world could affect behavior in the real world. An online survey was administered to a total of 164 users of a popular South Korean metaverse platform ZEPETO. The findings indicated that the appearance similarity with the avatar influenced virtual product purchase intention, and this relationship was fully mediated by avatar-self congruence and flow. This study also found that virtual product purchase intention could influence real product purchase intention. Based on these findings, it is suggested high-quality avatar customization is critical for users, and retail brands can utilize metaverse as a new marketing tool and as a testbed for new products.
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