痴呆
认知
蒙特利尔认知评估
考试(生物学)
计算机科学
增强现实
干预(咨询)
应用心理学
认知障碍
认知心理学
心理学
医学
人机交互
精神科
古生物学
疾病
病理
生物
作者
Mahsa Farshi Taghavi,Fatemeh Ghorbani,Mehdi Delrobaei
出处
期刊:IEEE Transactions on Cognitive and Developmental Systems
[Institute of Electrical and Electronics Engineers]
日期:2023-11-06
卷期号:: 1-8
标识
DOI:10.1109/tcds.2023.3329807
摘要
Cognitive impairment in the elderly can be associated with the normal aging processes or be a symptom of dementia. Early detection of dementia has many advantages since the lack of diagnosis prevents proper social and medical care. Cognitive screening is the preliminary step in cognitive impairment assessment, leading to early detection. However, the traditional tools have intrinsic limitations such as culture, gender, educational biases, long test-rest periods, and learning effects. The rapid growth of technology has considerably improved cognitive intervention through serious games. Serious games have the potential to overcome those challenges and replace traditional, paper-based, and computerized cognitive screening tools. This study introduces a serious game design based on augmented reality to assess cognitive impairments. Thirty-one healthy participants took part in this study. The cognitive ability of the participants was initially assessed using the Montreal Cognitive test (MoCA). The performance of the proposed serious game was then evaluated and compared with the MoCA scores. A high correlation was observed between the total game score and the total MoCA Score. However, not all the game sub-scores showed high correlation with relevant parts of the MoCA test.
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