计算机科学
转化式学习
热情
多媒体
虚拟现实
软件可移植性
移动设备
人机交互
万维网
心理学
教育学
社会心理学
程序设计语言
作者
Yalan Zhang,Ali Ahmed,Hai‐Ning Liang,Nilufar Baghaei
标识
DOI:10.1007/978-981-99-8385-8_9
摘要
This paper reviews serious games and Virtual Reality (VR) integration into teaching and learning. Serious games are educational video games designed to engage users and improve learning outcomes. VR technology provides an immersive virtual space that enhances learning experiences through visual, auditory, and tactile modes. Mobile games offer portability, allowing students to access educational content and learn outside traditional in-person classes. The integration of serious games and VR has the potential to provide immersive and engaging learning experiences. The paper specifically focuses on the effects of VR and mobile games in history education. It explores how these technologies enhance history learning, provide personalised and smart learning experiences, and improve learning enthusiasm and academic performance compared to traditional teaching methods. The paper follows a scoping review methodology to explore the potential of VR and mobile educational games to facilitate learning history and provide smart or personalised history learning. The findings indicate improved learning enthusiasm and academic performance compared to traditional teaching methods.
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