计算机科学
体素
光辉
矩阵分解
渲染(计算机图形)
张量(固有定义)
离散化
内存占用
算法
多线性映射
人工智能
数学
物理
几何学
纯数学
数学分析
特征向量
量子力学
光学
操作系统
作者
Anpei Chen,Zexiang Xu,Andreas Geiger,Jingyi Yu,Hao Su
标识
DOI:10.1007/978-3-031-19824-3_20
摘要
We present TensoRF, a novel approach to model and reconstruct radiance fields. Unlike NeRF that purely uses MLPs, we model the radiance field of a scene as a 4D tensor, which represents a 3D voxel grid with per-voxel multi-channel features. Our central idea is to factorize the 4D scene tensor into multiple compact low-rank tensor components. We demonstrate that applying traditional CANDECOMP/PARAFAC (CP) decomposition – that factorizes tensors into rank-one components with compact vectors – in our framework leads to improvements over vanilla NeRF. To further boost performance, we introduce a novel vector-matrix (VM) decomposition that relaxes the low-rank constraints for two modes of a tensor and factorizes tensors into compact vector and matrix factors. Beyond superior rendering quality, our models with CP and VM decompositions lead to a significantly lower memory footprint in comparison to previous and concurrent works that directly optimize per-voxel features. Experimentally, we demonstrate that TensoRF with CP decomposition achieves fast reconstruction ( $$<30$$ min) with better rendering quality and even a smaller model size ( $$<4$$ MB) compared to NeRF. Moreover, TensoRF with VM decomposition further boosts rendering quality and outperforms previous state-of-the-art methods, while reducing the reconstruction time ( $$<10$$ min) and retaining a compact model size ( $$<75$$ MB).
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