计算机科学
模仿
人工智能
背景(考古学)
深度学习
机器学习
国家(计算机科学)
模式(计算机接口)
人机交互
算法
心理学
社会心理学
生物
古生物学
作者
Matheus Prado Prandini Faria,Rita Maria Silva Julia,Lídia Bononi Paiva Tomaz
标识
DOI:10.1109/icmla.2019.00043
摘要
Deep Learning is a state-of-the-art approach for machine learning using real-world or realist data. FIFA is a soccer simulation game that provides a very realistic environment, but which has been relatively poorly explored in the context of learned game-playing agents. This paper explores the Deep Active Imitation (DAI) learning strategy applied to a dynamic environment in FIFA game. DAI is a segment of Imitation Learning, which consists of a supervised Deep Learning training strategy where the agents learn by observing and replicating human experts' behavior. Noteworthy here is that such learning strategy has only been validated in static navigation scenarios in the sense that the environment is changed only through the actions of the agent. In this way, the main objective of the present work is to investigate the efficacy of DAI to cope with a dynamic FIFA scenario named confrontation mode. The agents were evaluated in terms of in-game score through tournaments against FIFA's engine. The results show that DAI performs well in the confrontation mode. Thus, this work indicates that such learning strategy can be used to solve complex problems.
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