Augmented reality research and applications in education

增强现实 游戏娱乐 可穿戴计算机 创造力 计算机科学 人机交互 虚拟现实 移动设备 多媒体 互联网 混合现实 计算机中介现实 人工现实 万维网 心理学 艺术 视觉艺术 社会心理学 嵌入式系统
作者
Ezgi Pelin Yıldız
出处
期刊:New Trends and Issues Proceedings on Humanities and Social Sciences [Birlesik Dunya Yenilik Arastirma ve Yayincilik Merkezi]
卷期号:2 (1): 238-243 被引量:6
标识
DOI:10.18844/prosoc.v2i11.1927
摘要

Augmented reality technologies undertake focus role which provide opportunity to harmonize the earthilyreality with virtual field and evaluate their integral elements.The very first examples of augmented realityapplications are viewers on the head,simulators,wearable tools,pocket PCs,desktop PCs and cameras whichare integrated externally but augmented reality applications have gain a great acceleration by developingtechnologies such as internet,becoming popular for the mobile devices and their mobile applicationsaccordingly and especially by the appearance of the smart wears and increase on their functions.Augmentedreality applications that are often used in defence,industry,medicine,trade and entertainment are now startedto be used in the education.Augmented reality applications achieve deep learning of the systems or objectswhich are hard to learn by attracting attention and cares of the students by providing their different viewsduring teaching and learning process.Also these applications supports students to use their creativity byexpanding their imagination.Especially if we consider today’s students are digital natives(Y and Z generation) who grow up in the multimedia world and inside the technology,it is a reality that augmented reality applications which have rich content in the learning-teaching environments can have a role that increase themotivations of the students instead of a classic course book. In the light of these information, in this study theresearch and application samples of augmented reality which is now used widely in teaching and learningprocess the effect of augmented reality on teaching and learning is handled.Keywords: Augmented reality, augmented reality applications in education
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