Abstract A four‐party evolutionary game model for the collaborative construction strategies of zero‐carbon tourism cities (ZCTCs) is established that considers the individual contributions of local governments, tourism enterprises, tourists and local residents to the overall carbon‐neutralizing target. The evolutionary stability of the game players' strategies is then analyzed. The results show that there are three stable strategy combinations in the game system for ZCTC construction, which matches the construction modes of tourism cities at different levels of development. The initial value, costs, rewards, penalties, distribution coefficient, and reporting coefficient of the strategy selection affect the evolutionary paths of game players.