诚意
结构方程建模
广告
体育营销
营销
价值(数学)
前因(行为心理学)
口头传述的
消费(社会学)
心理学
鉴定(生物学)
业务
公共关系
社会心理学
社会学
政治学
市场营销管理
关系营销
计算机科学
植物
生物
机器学习
社会科学
作者
Pedro Cuesta Valiño,Pablo Gutiérrez Rodríguez,Cristina Loranca-Valle
标识
DOI:10.1016/j.jbusres.2022.02.084
摘要
E-sports games can drive the sports industry forward and sponsorship is the best way to engage consumers of this new sport. The purpose of this study is to examine the effect of sponsorship image and consumer participation in co-creation consumption activities on fans’ sponsorship response (represented by the variables interest, purchase intention and word of mouth) in e-sports. Four antecedent variables build sponsorship image (i.e., ubiquity of sport, sincerity of sponsor, attitude to sponsor and team identification). A quantitative approach is used for the purposes of this study. Some 445 questionnaires were filled in by fans who watch e-sports in Spain; these are analyzed using partial least squares structural equation modeling (PLS-SEM). The outcomes show that sponsor antecedents are crucial factors if a sponsor wants to change their sponsorship image and influence sponsorship response, and that it is also possible to use participation to improve responses.
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