随机博弈
迭代函数
最佳反应
纳什均衡
计算机科学
人口
异步通信
数学优化
趋同(经济学)
重复博弈
数理经济学
虚构的游戏
数学
博弈论
经济
经济增长
数学分析
计算机网络
人口学
社会学
作者
Yezi Zhu,Chengyi Xia,Zengqiang Chen
出处
期刊:IEEE Transactions on Automatic Control
[Institute of Electrical and Electronics Engineers]
日期:2023-09-01
卷期号:68 (9): 5798-5805
被引量:7
标识
DOI:10.1109/tac.2022.3230006
摘要
As an important branch of evolutionary game theory, iterated games describe the situations that interacting agents play repeatedly based on previous outcomes by using the conditional strategies. A new class of zero-determinant (ZD) strategies, which can control a linear relation between the expected payoffs of a single agent and the coplayers, has dramatically changed the viewpoint on iterated games. Here, in this article, we focus on the decision-making behaviors in iterated multiplayer gaming (IMG) systems with the underlying scenarios of two competing ZDs. The results show that, under the asynchronous best-response dynamics, IMG systems starting from any initial state will converge to Nash equilibrium (NE) in finite time. Particularly, the convergence occurs not only in finite time, but can be limited by the number of strategy switches, which is no more than the total amount of agents in the population. Further studies on calculating the NE points reveal that, there is a threshold for the ZD slope, above which agents with higher baseline payoff dominate, while below which agents of lower baseline payoff prevail. The results of system convergence and NE states highlight the fixation of long-run decision-making behaviors in IMG. Finally, an example of the iterated public goods games is provided for the application of the proposed IMG model.
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