清晨好,您是今天最早来到科研通的研友!由于当前在线用户较少,发布求助请尽量完整的填写文献信息,科研通机器人24小时在线,伴您科研之路漫漫前行!

Timing matters: Effects of augmented reality game on students' learning achievement, satisfaction and acceptance

心理学 增强现实 数学教育 学业成绩 教育游戏 学生成绩 基于游戏的学习 计算机科学 人机交互
作者
Peng Zhang,Jiangxu Li,Su Cai
出处
期刊:British Journal of Educational Technology [Wiley]
标识
DOI:10.1111/bjet.13524
摘要

Abstract Augmented reality (AR) games offer significant potential to enhance learning experiences, yet the impact of when these games are introduced during the educational process remains underexplored. This study explored how the timing of providing the AR game influenced learners' achievement, satisfaction and acceptance. Using a quasi‐experimental design, 68 second‐graders engaged with the AR game AR Easy Sign Language: Grams and Kilograms , either before class or in class. Additionally, perspectives from eight students, one teacher and 24 parents (from the before‐class group) were collected. Results indicated that providing the AR game in class significantly improved learners' achievement and acceptance compared to providing it before class. While overall satisfaction was unaffected by timing, students' cognitive focus differed: in‐class participants emphasised the game's educational value, whereas those using it before class viewed it more as an entertaining tool with educational functionality. Both the teacher and parents acknowledged the educational value of AR games but expressed concerns regarding the cost and potential health issues. This study contributes to theoretical understanding and practical implementation strategies for AR games in education, particularly in optimising their timing for maximal impact. Practitioner notes What is already known about this topic AR games integrate the advantages of augmented reality and games, enabling learners to interact with virtual and physical objects in a fun way, bringing a new dynamic to education. Prior research has shown that AR games contribute to the improved learning process and learning outcomes. However, applying technologies such as AR games to authentic educational contexts is still challenging, as it involves many decision‐making issues to be investigated. One key issue that remains unresolved is determining the optimal timing of providing AR games. What this paper adds Providing AR games in class significantly enhanced students' learning achievement and acceptance, emphasising the need to carefully time such interventions. The timing of providing AR games influenced students' cognition, with in‐class use promoting a focus on learning, while before‐class use emphasised entertainment. Teachers and parents acknowledged the educational value of AR games for students, but they had concerns regarding potential visual health risks and the associated costs. Implications for practice and/or policy Educators should determine the timing of providing AR games depending on the desired goal. Providing AR games before class allows students to focus more on the game experience while providing AR games in class allows for a focus on learning through the game and enhancing learning achievement. Students' cognition of technology may influence their usage and outcomes. Developers should design AR games with mechanisms that guide learners' cognition of educational content, while researchers should explore the effectiveness of such designs to achieve better learning outcomes. Educational institutions should select devices with built‐in eye protection features and enforce screen time limits to mitigate visual health risks, addressing concerns raised by teachers and parents. AR games incorporating sign language have the potential to improve students' learning achievement, holding promise for applications in special education.
最长约 10秒,即可获得该文献文件

科研通智能强力驱动
Strongly Powered by AbleSci AI
更新
大幅提高文件上传限制,最高150M (2024-4-1)

科研通是完全免费的文献互助平台,具备全网最快的应助速度,最高的求助完成率。 对每一个文献求助,科研通都将尽心尽力,给求助人一个满意的交代。
实时播报
房天川完成签到 ,获得积分10
10秒前
去去去去发布了新的文献求助10
34秒前
Puan应助科研通管家采纳,获得10
49秒前
无花果应助科研通管家采纳,获得30
49秒前
phz完成签到 ,获得积分0
1分钟前
JamesPei应助Shule采纳,获得10
1分钟前
fev123完成签到,获得积分10
1分钟前
一杯茶应助科研通管家采纳,获得10
2分钟前
Puan应助科研通管家采纳,获得10
2分钟前
djf点儿完成签到 ,获得积分10
2分钟前
去去去去发布了新的文献求助10
3分钟前
年年有余发布了新的文献求助20
3分钟前
年年有余完成签到,获得积分10
3分钟前
如意的馒头完成签到 ,获得积分10
4分钟前
拓跋雨梅完成签到 ,获得积分0
4分钟前
4分钟前
Shule发布了新的文献求助10
4分钟前
Shule完成签到,获得积分10
4分钟前
充电宝应助科研通管家采纳,获得10
4分钟前
Puan应助科研通管家采纳,获得10
4分钟前
航行天下完成签到 ,获得积分10
5分钟前
一杯茶应助科研通管家采纳,获得10
6分钟前
Puan应助科研通管家采纳,获得10
6分钟前
ZYN完成签到,获得积分10
6分钟前
Woke完成签到 ,获得积分10
7分钟前
古炮完成签到 ,获得积分10
7分钟前
HU完成签到 ,获得积分10
8分钟前
Puan应助科研通管家采纳,获得10
8分钟前
一杯茶应助科研通管家采纳,获得10
8分钟前
自由飞翔完成签到 ,获得积分10
9分钟前
vbnn完成签到 ,获得积分10
12分钟前
wwe完成签到,获得积分10
12分钟前
OCDer完成签到,获得积分0
13分钟前
Richard完成签到 ,获得积分10
15分钟前
Tumumu完成签到,获得积分10
16分钟前
16分钟前
16分钟前
yangyang发布了新的文献求助20
16分钟前
莫冰雪完成签到 ,获得积分10
16分钟前
科研通AI2S应助yangyang采纳,获得10
16分钟前
高分求助中
Lire en communiste 1000
Ore genesis in the Zambian Copperbelt with particular reference to the northern sector of the Chambishi basin 800
Mantiden: Faszinierende Lauerjäger Faszinierende Lauerjäger 700
PraxisRatgeber: Mantiden: Faszinierende Lauerjäger 700
A new species of Coccus (Homoptera: Coccoidea) from Malawi 500
Die Gottesanbeterin: Mantis religiosa: 656 500
Communist propaganda: a fact book, 1957-1958 500
热门求助领域 (近24小时)
化学 医学 生物 材料科学 工程类 有机化学 生物化学 物理 内科学 纳米技术 计算机科学 化学工程 复合材料 基因 遗传学 催化作用 物理化学 免疫学 量子力学 细胞生物学
热门帖子
关注 科研通微信公众号,转发送积分 3175794
求助须知:如何正确求助?哪些是违规求助? 2826714
关于积分的说明 7958310
捐赠科研通 2487537
什么是DOI,文献DOI怎么找? 1326002
科研通“疑难数据库(出版商)”最低求助积分说明 634699
版权声明 602784