规则网络
概念化
构造(python库)
心理学
工作投入
比例(比率)
知识管理
实证研究
卓越
意义(存在)
结构方程建模
计算机科学
认识论
工作(物理)
工程类
机械工程
哲学
物理
量子力学
人工智能
机器学习
心理治疗师
程序设计语言
作者
Ayoung Suh,Christy M.K. Cheung,Yongqian Lin
出处
期刊:Industrial Management and Data Systems
[Emerald (MCB UP)]
日期:2022-04-25
卷期号:122 (5): 1355-1383
被引量:6
标识
DOI:10.1108/imds-07-2021-0454
摘要
Purpose In light of the recent increase in the scholarly attention given to meaningful engagement with gamified information systems (IS), this research explores the definition and measurement of meaningful engagement as well as its role in predicting employees’ knowledge contributions via gamified knowledge management systems (KMSs). Design/methodology/approach The authors conducted two empirical studies. Study 1 develops a measure of meaningful engagement and evaluates its validity and reliability. Drawing on the literature on user engagement and work gamification theory, Study 2 places meaningful engagement in a nomological network and assesses the construct’s utility for predicting the quantity and quality of knowledge contributions via a gamified KMS. Findings The results show that meaningful engagement encompasses five specific dimensions: intense involvement, sense of meaning, self-discovery, pursuit of excellence, and personal expressiveness. The results also indicate that fostering meaningful engagement, which goes beyond hedonic and instrumental engagement, is essential to enhance the quality and quantity of knowledge contribution. Research limitations/implications This research contributes to the literature on gamification by drawing scholarly attention to meaningful engagement as a parsimonious yet powerful construct that complements the notions of hedonic and instrumental engagement with KMSs. Although previous studies have highlighted the significance of meaningful engagement with gamified IS, little effort has been made to develop a scale to measure meaningful engagement. The scale the authors have developed will help researchers precisely measure users’ meaningful engagement and systematically examine its role in gamified systems compared to that of other forms of engagement. The study also has practical implications, as the results can inform future design strategies to enable the successful implementation of gamified KMSs that facilitate knowledge contribution in the workplace. Originality/value The development of new constructs is the starting point for theoretical development. This research responds to the call to conceptualize meaningful engagement with gamified IS.
科研通智能强力驱动
Strongly Powered by AbleSci AI