动漫
粉丝
主流
游戏娱乐
媒体研究
广告
大众文化
艺术
社会学
政治学
历史
视觉艺术
计算机科学
业务
法学
人工智能
摘要
This paper serves as a case study of Japanese animation, commonly referred to in the Unites States as simply “anime,” and its unique niche in American entertainment and media. It treats anime as a medium separate from domestic cartoons, analyzing what about it has created a dedicated fandom in mainstream pop culture, and the effects this dedication has both in the United States and abroad.
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