注意
上瘾
心理学
调解
侵略
电子游戏
控制(管理)
发展心理学
临床心理学
精神科
多媒体
管理
经济
政治学
计算机科学
法学
作者
Anurekha K Tharumiya,P Riniprabha,Karthika Sakthivel,K. Janani,Manikandan M. K. Manicka
标识
DOI:10.1177/00332941241232940
摘要
In the past few decades, online games have become immensely popular among the younger generation thus leading to online game addiction. Previous researches acknowledge that mindfulness or present-focused awareness may reduce addiction. Moreover, addiction is found to have an impact on the propensity to respond to the situations in the environment in a way that is acceptable to all the people (emotional control). The present study attempts to study the influence of mindfulness and emotional control on game addiction. For this, 187 college students were selected through the Simple Random Sampling method. Personal Profile Sheet, The Online Game Addiction Scale, Mindful Attention Awareness Scale (MAAS) and The Emotional Control Questionnaire, with four dimensions of Rehearsal, Emotional Inhibition, Aggression Control and Benign control were used to collect the data. The study found a significant gender difference in the level of game addiction where boys being more addicted to online games than girls. Mindfulness shows a significant negative influence over Game Addiction. Among the four dimensions of emotional control, the two dimensions viz., rehearsal and benign control show mediation effect between mindfulness and game addiction. However, the mediating role of emotional inhibition and aggression control was not significantly demonstrative.
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