无人机
强化学习
计算机科学
图形
领域(数学分析)
国家(计算机科学)
人工神经网络
人机交互
分布式计算
人工智能
理论计算机科学
算法
生物
遗传学
数学分析
数学
作者
Da Liu,Qun Zong,Xiuyun Zhang,Ruilong Zhang,Liqian Dou,Bailing Tian
出处
期刊:IEEE transactions on emerging topics in computational intelligence
[Institute of Electrical and Electronics Engineers]
日期:2024-02-14
卷期号:8 (2): 2086-2100
被引量:3
标识
DOI:10.1109/tetci.2024.3360282
摘要
Due to the characteristics of the small size and low cost of unmanned aerial vehicles (UAVs), Multi-UAV confrontation will play an important role in future wars. The Multi-UAV confrontation game in the air combat environment is investigated in this paper. To truly deduce the confrontation scene, a physics engine is established based on the Multi-UAV Confrontation Scenario (MCS) framework, enabling the real-time interaction between the agent and environment while making the learned strategies more realistic. To form an effective confrontation strategy, the Graph Attention Multi-agent Soft Actor Critic Reinforcement Learning with Target Predicting Network (GA-MASAC-TP Net) is firstly proposed for Multi-UAV confrontation game. The merits lie in that the Multi-UAV trajectory prediction, considering interactions among targets, is incorporated innovatively into the Multi-agent reinforcement learning (MARL), enabling Multi-UAVs to make decisions more accurately based on situation prediction. Specifically, the Soft Actor Critic (SAC) algorithm is extended to the Multi-agent domain and embed with the graph attention neural network into the Actor, Critic network, so the UAV could aggregate the information of the spatial neighbor teammates based on the attention mechanism for better collaboration. The comparative experiment and ablation study demonstrate the effectiveness of the proposed algorithm and the state-of-art performance in the MCS.
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