创造力
教育游戏
计算机科学
多媒体
数学教育
人机交互
基于游戏的学习
教育技术
电子游戏开发
游戏设计
心理学
社会心理学
作者
Yu‐Fen Yang,Christine Chifen Tseng,Siao-Cing Lai
标识
DOI:10.1080/10494820.2024.2368875
摘要
This study aimed to investigate how digital games affected college students' creativity development. A sample of 60 college students participated in the digital game design and play instruction, grounded in the playful constructivism theory. The data incorporated the students' pre- and post-creativity scores in game design, the first and final versions of game design, and the students' responses to the open-ended questionnaire. The findings revealed that the students' creativity was developed after digital game design and play instruction, facilitated by three key creative learning processes, including collaborative digital game design, digital game-playing for providing peer feedback, and redesign of the games after receiving peer feedback. These collaborative processes encouraged the students' role-reversal between designers and players, enabling the students to provide and receive peer feedback for the exchange of creative ideas. Through reflecting on received peer feedback, the students refined their initial ideas and tailored their reflections to redesign the games for the target learners, thereby cultivating their creativity in educational digital game design. This study suggests collaborative digital game design and play instruction is an effective strategy to facilitate college students' creativity development.
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