镜面反射
漫反射
反射(计算机编程)
散射
曲面(拓扑)
光学
光散射
材料科学
物理
计算机科学
几何学
数学
程序设计语言
作者
Pat Hanrahan,Wolfgang Krueger
出处
期刊:ACM eBooks
[ACM]
日期:2023-08-01
卷期号:: 279-288
被引量:4
标识
DOI:10.1145/3596711.3596743
摘要
The reflection of light from most materials consists of two major terms: the specular and the diffuse. Specular reflection may be modeled from first principles by considering a rough surface consisting of perfect reflectors, or micro-facets. Diffuse reflection is generally considered to result from multiple scattering either from a rough surface or from within a layer near the surface. Accounting for diffuse reflection by Lambert's Cosine Law, as is universally done in computer graphics, is not a physical theory based on first principles.
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