透视图(图形)
广告
面子(社会学概念)
感知
过程(计算)
营销
业务
公共关系
心理学
社会学
计算机科学
政治学
社会科学
操作系统
人工智能
神经科学
作者
James Ward,Ronald Paul Hill
标识
DOI:10.1080/00913367.1991.10673348
摘要
Abstract Abstract Games such as sweepstakes and contests have become increasingly popular parts of promotional and advertising campaigns. Despite their wide use, very little academic theory or research exists about how consumers perceive and respond to promotional games. This paper presents a conceptual model of why consumers decide to participate in games, and how the process of play and game outcomes influences attitudes, self-perceptions, and behavior. The model provides a theory-based perspective for the design of promotional games that considers both the opportunities and ethical dilemmas that game sponsors face. Managerial implications are provided and hypotheses are suggested for future research.
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