自决论
内在动机
心理学
目标理论
能力(人力资源)
自治
独创性
成就的需要
认知评价理论
社会心理学
创造力
政治学
法学
作者
Pin Luarn,Chiao-Chieh Chen,Yu‐Ping Chiu
出处
期刊:Campus-wide Information Systems
[Emerald (MCB UP)]
日期:2023-04-07
卷期号:40 (5): 413-424
被引量:10
标识
DOI:10.1108/ijilt-07-2022-0145
摘要
Purpose The use of gamification might offer a partial solution to the decline in students' motivation and engagement the school system is currently facing. However, there has been a lack of empirical evidence on whether and how gamification may be able to improve learning motivation. Specifically, this study aims at exploring the antecedents and consequences of intrinsic learning motivation and its mediating role in gamification context. Design/methodology/approach A survey method was used to gather the information from students, and regression analysis was used to examine the relationship between three categories of gamification features (social, achievement and immersion), and intrinsic learning motivation. Moreover, this study further used self-determination theory to clarify how students' psychological needs (relatedness, competence and autonomy) mediate the effects of gamification and learning motivation. Findings Results showed that social, achievement and immersion features are key aspects that impact students' intrinsic motivation. The psychological needs of students can further enhance these relationships. Originality/value Overall, the findings illuminate the unique motivations for learning and reveal design strategies that can be implemented to improve teaching through gamification features.
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