强化学习
可扩展性
计算机科学
执行机构
仿生学
机器人
杠杆(统计)
模拟
接触力
人工智能
物理
量子力学
数据库
作者
Yasunori Toshimitsu,Benedek Forrai,Barnabas Gavin Cangan,Ulrich Steger,Manuel Knecht,Stefan Weirich,Robert K. Katzschmann
出处
期刊:Cornell University - arXiv
日期:2023-08-04
标识
DOI:10.48550/arxiv.2308.02453
摘要
Biomimetic, dexterous robotic hands have the potential to replicate much of the tasks that a human can do, and to achieve status as a general manipulation platform. Recent advances in reinforcement learning (RL) frameworks have achieved remarkable performance in quadrupedal locomotion and dexterous manipulation tasks. Combined with GPU-based highly parallelized simulations capable of simulating thousands of robots in parallel, RL-based controllers have become more scalable and approachable. However, in order to bring RL-trained policies to the real world, we require training frameworks that output policies that can work with physical actuators and sensors as well as a hardware platform that can be manufactured with accessible materials yet is robust enough to run interactive policies. This work introduces the biomimetic tendon-driven Faive Hand and its system architecture, which uses tendon-driven rolling contact joints to achieve a 3D printable, robust high-DoF hand design. We model each element of the hand and integrate it into a GPU simulation environment to train a policy with RL, and achieve zero-shot transfer of a dexterous in-hand sphere rotation skill to the physical robot hand.
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