凝视
平视显示器
分散注意力
眼动
计算机科学
背景(考古学)
适应(眼睛)
突出
人机交互
驾驶模拟器
视觉注意
危险驾驶
计算机视觉
模拟
人工智能
心理学
认知
认知心理学
古生物学
神经科学
政治学
法学
生物
作者
Henrik Detjen,Sarah Faltaous,Jonas Keppel,Marvin Prochazka,Uwe Gruenefeld,Shadan Sadeghian,Stefan Schneegaß
标识
DOI:10.1145/3543174.3546089
摘要
In Level 3 automated vehicles, preparing drivers for take-over requests (TORs) on the head-up display (HUD) requires their repeated attention. Visually salient HUD elements can distract attention from potentially critical parts in a driving scene during a TOR. Further, attention is (a) meanwhile needed for non-driving-related activities and can (b) be over-requested. In this paper, we conduct a driving simulator study (N=12), varying required attention by HUD warning presence (absent vs. constant vs. TOR-only) across gaze-adaptivity (with vs. without) to fit warnings to the situation. We found that (1) drivers value visual support during TORs, (2) gaze-adaptive scene complexity reduction works but creates a benefit-neutralizing distraction for some, and (3) drivers perceive constant HUD warnings as annoying and distracting over time. Our findings highlight the need for (a) HUD adaptation based on user activities and potential TORs and (b) sparse use of warning cues in future HUD designs.
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