游戏设计
随意的
分析
游戏设计文档
构造(python库)
博弈机制
计算机科学
学习分析
游戏开发者
教育游戏
人机交互
多媒体
数据科学
材料科学
复合材料
程序设计语言
作者
Katerina Mangaroska,Kristine Larssen,Andreas Amundsen,Boban Vesin,Michail N. Giannakos
标识
DOI:10.1145/3636555.3636885
摘要
Educational games have become an efficient and engaging way to enhance learning. Analytics have played a critical role in designing contemporary educational games, with most game design elements leveraging analytics produced during gameplay and learning. The presented study tackles the complex construct of engagement, which has been the central piece behind the success of educational games, by investigating the role of analytics-driven game elements on players' engagement. To do so, we implemented a casual word game incorporating game design elements relevant to learning and conducted a within-subjects study where 39 participants played the game for two weeks. We found that the frequency of use of different game elements contributed to different dimensions of engagement. Our findings show that five of the eight game elements implemented in the word game engage players on an emotional, motivational, and cognitive level, thus emphasizing the importance of engagement as a multidimensional construct in designing educational casual games that offer highly engaging experiences.
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