新颖性
控制(管理)
感知控制
广告
心理学
可用性
消费者行为
业务
营销
虚拟世界
社会心理学
计算机科学
人机交互
人工智能
作者
Tanya Domina,Seung-Eun Lee,Maureen MacGillivray
标识
DOI:10.1016/j.jretconser.2012.08.001
摘要
The objectives of this study were to understand that factors affecting consumer intention to shop in a virtual world and to analyze the relationships among these factors. Particularly, this study explored consumer innovativeness (consumer novelty seeking, consumer independent judgment making) as an external variable that influences consumer intention indirectly through its effects on consumer experiences with the virtual world application (ease of use, control, concentration, enjoyment). The findings indicated that consumers’ perceived enjoyment and control positively influenced their shopping intentions. While consumer novelty seeking had no significant effect on shopping intention consumer independent judgment making significantly affected consumers’ intention to shop in a virtual world indirectly through its positive effects on perceived control, enjoyment, and ease of use.
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