忠诚
透视图(图形)
心理学
结构方程建模
能力(人力资源)
社会心理学
感知
虚拟世界
广告
计算机科学
营销
人机交互
业务
机器学习
人工智能
神经科学
作者
Gen‐Yih Liao,Thi Tuan Linh Pham,T.C.E. Cheng,Ching‐I Teng
标识
DOI:10.1016/j.chb.2019.09.016
摘要
Online games are known for fulfilling computer users' various needs. However, little is known about whether real-world need satisfaction (not gaming satisfaction) motivates users to play online games. Grounded in self-affirmation theory (SAT), we develop a framework and formulate hypotheses to explain how aspects of real-world need satisfaction affect online gamer loyalty. We collect 1965 valid responses using an online survey and apply structural equation modelling for hypothesis testing. We find that competence need satisfaction and relatedness need satisfaction are positively related to self-worth, which is, in turn, positively related to online gamer loyalty. Our study is the first introducing self-worth to explain online gamer loyalty. Our findings inform online game providers that they could remind users of their real-world achievements and relations, elevating their perceptions of real-world need satisfaction, so lifting gamers’ self-worth and loyalty.
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