增强现实
计算机科学
领域
多媒体
绘图
禁忌
焦点小组
行动研究
会话(web分析)
动作(物理)
光学(聚焦)
过程(计算)
人机交互
数学教育
心理学
计算机图形学(图像)
万维网
法学
物理
营销
业务
光学
操作系统
量子力学
政治学
作者
Hwee Ling Siek,Kin Meng Cheng,C.D. Dennis Wong
标识
DOI:10.1109/ivit55443.2022.10033350
摘要
This paper is a study based on the reflexivity approach toward teaching and learning using the action research process of a print design course. The initial motivation is to explore and guide students to integrate Augmented Reality (AR) with print book design because the current digital trajectory allows prospective designers to showcase their artwork's uniqueness. The action research method was applied to explore factors affecting planning and the processes from print content to AR; namely, Taboo Augmented Reality book (TARbook). This study uses Zappar, the AR technology to project motion graphics, as a tool to bridge the gap between the physical and digital realm and it is believed that this study is helpful for the professional growth of graphic design lecturers as well as students' learning; 6 students were chosen for an Focus Group Discussion (FGD) session after they experienced the TARbook. SentiStrength's results positively affect the overall trinary score, which shows that the TARbook gives positive emotions towards the students. Future directions of research are to create more such motion graphics pictures book.
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