漫画
情节提要
数学教育
面子(社会学概念)
计算机科学
信息和通信技术
多媒体
心理学
教育学
视觉艺术
社会学
艺术
万维网
社会科学
人工智能
出处
期刊:Lecture notes in networks and systems
日期:2022-12-16
卷期号:: 281-289
被引量:1
标识
DOI:10.1007/978-3-031-21569-8_26
摘要
Nowadays, there is great interest in using comics for teaching and learning. Comics are used by many educators for face-to-face or online teaching. They are important educational tools, and students develop visual literacy skills. Students enjoy creating comics because they freely express themselves, use realistic expressions, and make emotional stories. This study aims to discuss the use of information and communication technologies (ICT) to design comics for children in kindergarten for learning statistics. A group of undergraduate students, in the Department of Early Childhood Education at the University of Ioannina Greece, developed comics for teaching basic concepts of statistics to children in kindergarten. Students were free to create a comic to teach children the notions of mean, median, and mode. The most popular free online ICT tools used by undergraduate students for creating comics were: “Storyboard That,” “Pixton,” “MakeBeliefsComix,” and “Scratch.” Students used the microlearning approach to present their comics in the classroom. The main advantage of the application of comics in the teaching process is that they can present basic statistical concepts, with a very challenging and humorous approach using visual arts.
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