Effects of a Programming Course Using the GAME Model on Undergraduates’ Self-Efficacy and Basic Programming Concepts

计算机科学 数学教育 感知 基于游戏的学习 协方差分析 块(置换群论) 多媒体 心理学 数学 机器学习 几何学 神经科学
作者
Chun‐Yen Tsai,Yun‐An Chen,Fu-Pei Hsieh,Min-Hsiung Chuang,Chien-Liang Lin
出处
期刊:Journal of Educational Computing Research [SAGE Publishing]
卷期号:62 (3): 702-724 被引量:5
标识
DOI:10.1177/07356331231206071
摘要

In higher education, it is challenging to cultivate non-computer science majors’ programming concepts. This study used the GAME model (gamification, assessment, modeling, and enquiry) in a programming education course to enhance undergraduates’ self-efficacy and performance of basic programming concepts. There were 83 undergraduates taking part in this study, which adopted a quasi-experimental research design. Students in the experimental group ( n = 43) experienced a course in which the GAME model was used to design the block-based programming course. The control group ( n = 40) was given a general information education course covering similar learning concepts without the game-based learning strategy. The analysis of covariance (ANCOVA) was adopted to investigate the effect of the GAME model on students’ learning outcomes for the quantitative data. In the qualitative analysis, students’ responses to the course perception questionnaire were coded and analyzed. The results showed that students in the experimental group outperformed their counterparts regarding self-efficacy and basic programming concepts. The experimental treatment resulted in a small to medium effect size difference between the two groups. The results showed that incorporating the GAME model into block-based programming teaching helped improve undergraduates’ self-efficacy and performance of basic programming concepts. In addition, these experimental group undergraduates also perceived the pedagogic GAME model positively. Several research suggestions are proposed based on the findings of the present study.

科研通智能强力驱动
Strongly Powered by AbleSci AI
科研通是完全免费的文献互助平台,具备全网最快的应助速度,最高的求助完成率。 对每一个文献求助,科研通都将尽心尽力,给求助人一个满意的交代。
实时播报
刚刚
肖xy发布了新的文献求助10
刚刚
luckydong完成签到 ,获得积分10
1秒前
nashanbei完成签到,获得积分20
1秒前
a怪完成签到,获得积分10
1秒前
Izzy完成签到 ,获得积分10
2秒前
今天完成签到,获得积分10
2秒前
2秒前
月半完成签到,获得积分10
2秒前
东白湖的无奈完成签到,获得积分10
3秒前
阿枫完成签到,获得积分10
3秒前
不一样的烟火完成签到,获得积分10
3秒前
4秒前
阿布与小佛完成签到 ,获得积分10
4秒前
西伯利亚大尾巴狼完成签到,获得积分10
5秒前
活力的香发布了新的文献求助10
5秒前
5秒前
EHp完成签到,获得积分10
6秒前
郑利兵完成签到,获得积分10
6秒前
赘婿应助长情藏今采纳,获得30
6秒前
wwwjy完成签到 ,获得积分10
6秒前
7秒前
Steven完成签到,获得积分10
7秒前
PeakKing完成签到,获得积分10
7秒前
酷炫书芹发布了新的文献求助10
7秒前
紫麒麟完成签到,获得积分10
8秒前
张赫兹完成签到,获得积分10
8秒前
MQueen完成签到,获得积分10
8秒前
感动澜完成签到,获得积分10
9秒前
灭法者发布了新的文献求助10
9秒前
春锅锅完成签到,获得积分10
10秒前
踏实的曲奇完成签到,获得积分10
10秒前
wang完成签到,获得积分10
11秒前
大力的灵雁应助EHp采纳,获得10
11秒前
lcz关闭了lcz文献求助
12秒前
菠萝完成签到,获得积分10
12秒前
13秒前
13秒前
13秒前
Baimei完成签到,获得积分10
13秒前
高分求助中
(应助此贴封号)【重要!!请各用户(尤其是新用户)详细阅读】【科研通的精品贴汇总】 10000
PowerCascade: A Synthetic Dataset for Cascading Failure Analysis in Power Systems 2000
Various Faces of Animal Metaphor in English and Polish 800
The SAGE Dictionary of Qualitative Inquiry 610
Signals, Systems, and Signal Processing 610
On the Dragon Seas, a sailor's adventures in the far east 500
Yangtze Reminiscences. Some Notes And Recollections Of Service With The China Navigation Company Ltd., 1925-1939 500
热门求助领域 (近24小时)
化学 材料科学 医学 生物 纳米技术 工程类 有机化学 化学工程 生物化学 计算机科学 物理 内科学 复合材料 催化作用 物理化学 光电子学 电极 细胞生物学 基因 无机化学
热门帖子
关注 科研通微信公众号,转发送积分 6345188
求助须知:如何正确求助?哪些是违规求助? 8159764
关于积分的说明 17158965
捐赠科研通 5401221
什么是DOI,文献DOI怎么找? 2860730
邀请新用户注册赠送积分活动 1838557
关于科研通互助平台的介绍 1688095