虚拟现实
人机交互
汽车工业
用户体验设计
沉浸式(数学)
增强现实
计算机科学
光学头戴式显示器
概念设计
利用
范围(计算机科学)
多媒体
工程类
航空航天工程
纯数学
程序设计语言
计算机安全
数学
计算机视觉
标识
DOI:10.1080/14606925.2022.2082128
摘要
This paper investigates virtual reality head-mounted displays (VR-HMDs) as immersive and interactive media to simulate how new automotive user interfaces will contribute to passengers’ user experience (UX) through experience prototyping of a conceptual infotainment system for front-seat passengers. It first demonstrates the integration of VR-HMDs into experience prototypes through (1) identification of what to prototype by deconstructing the system into its aspects; (2) definition of the scope and fidelity of the prototype for each design aspect; and (3) elimination of challenges brought by VR-HMD (e.g. simulation sickness) through strategies like static presentation of car surroundings. Secondly, it confirms the strategies to exploit immersion safely with the results of the simulation sickness and presence questionnaires. Thirdly, it probes how using VR-HMD affects UX appraisals with content analysis of the follow-up interviews. The paper concludes with a discussion of how VR-HMDs enrich digital appraisals of (automotive) user interfaces at early design stages.
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