反乌托邦
叙述的
梦想
电子游戏
社会学
美学
虚拟实境
艺术
计算机科学
媒体研究
文学类
虚拟现实
多媒体
心理学
人工智能
神经科学
标识
DOI:10.1177/1555412012454221
摘要
This article has two goals: one is to establish techniques for content analysis of a virtual environment, Liberty City, as part of a dynamic textual object, Grand Theft Auto IV ( GTA IV). The second is to demonstrate these techniques with an analysis in the narrative of GTA IV as a very modernist, dystopian version of the American Dream. Further, the suitability of the video game as a medium for modernist themes and concerns as exemplified by the work of James Joyce, Virginia Woolf, and T. S. Eliot will be explored. Liberty City is an interactive city which a player can experience, rather than read about, answering many of the questions modernist writers posed to their frustrating, linear medium.
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