竞赛
心理学
耐心
认知
反射(计算机编程)
考试(生物学)
社会心理学
认知心理学
计算机科学
政治学
法学
生物
古生物学
神经科学
程序设计语言
作者
Marc Olivier Rieger,Mei Wang
摘要
Go is a classical Chinese mind game and a highly popular intellectual pursuit in East Asia. In a survey at two Go tournaments (one of them the largest in Europe), we measured cognitive reflection and decision in strategic games (using the classical "beauty contest" game) (N = 327). We found that Go players in our survey had outstanding average cognitive reflection test (CRT) scores: 2.51 among all participants and 2.80 among players of high master level (dan). This value easily outperforms previous measurements, for example, of undergraduates at top universities. The CRT score was closely related to the playing strength, but not to the frequency of playing. On the other hand, frequent players tended to have higher theory of mind, regardless of their playing strengths. However, selfreported patience was not statistically significantly correlated with Go strength or playing frequency.
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