体验式学习
知识管理
人力资源
系统回顾
集合(抽象数据类型)
任务(项目管理)
心理学
领域(数学)
心理干预
人力资源管理
员工敬业度
计算机科学
工程类
管理
教育学
公共关系
政治学
数学
梅德林
系统工程
精神科
纯数学
法学
经济
程序设计语言
作者
Nibu John Thomas,Rupashree Baral,Oliver S. Crocco
标识
DOI:10.1177/15344843221074859
摘要
Gamification integrates game components into contexts such as workplace learning and performance. A decade of research has shown that gamification is prevalent in various settings such as education, healthcare, and business. Recently, gamification has been applied and studied in interventions and contexts related to the field of human resource development (HRD). Given the emerging use of gamification in HRD, this paper undertakes a systematic literature review (SLR) to synthesize existing research on gamification in HRD. This paper identifies four areas where gamification has been studied in HRD: employee learning, task performance, employee wellness, and rising contexts. In addition, this SLR collects and organizes a series of future research directions and offers a set of potential research questions. These future research directions center around four areas of gamification for HRD: designing gamification, influencing factors, experiential outcomes, and sustaining gamification. Implications for HRD practice and research, as well as limitations, are discussed.
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