Real-time computer-generated integral imaging light field displays: revisiting the point retracing rendering method from a signal processing perspective

体素 渲染(计算机图形) 计算机科学 像素 查阅表格 计算 计算机视觉 人工智能 信号处理 算法 采样(信号处理) 计算机图形学(图像) 计算机硬件 数字信号处理 程序设计语言 滤波器(信号处理)
作者
Zong Qin,Yunfan Cheng,Jiaqi Dong,Yuqing Qiu,Wenchao Yang,Bo‐Ru Yang
出处
期刊:Optics Express [Optica Publishing Group]
卷期号:31 (22): 35835-35835 被引量:3
标识
DOI:10.1364/oe.502141
摘要

Integral imaging light field displays (InIm-LFDs) can provide realistic 3D images by showing an elemental image array (EIA) under a lens array. However, it is always challenging to computationally generate an EIA in real-time with entry-level computing hardware because the current practice that projects many viewpoints to the EIA induces heavy computations. This study discards the viewpoint-based strategy, revisits the early point retracing rendering method, and proposes that InIm-LFDs and regular 2D displays share two similar signal processing phases: sampling and reconstructing. An InIm-LFD is demonstrated to create a finite number of static voxels for signal sampling. Each voxel is invariantly formed by homogeneous pixels for signal reconstructing. We obtain the static voxel-pixel mapping through arbitrarily accurate raytracing in advance and store it as a lookup table (LUT). Our EIA rendering method first resamples input 3D data with the pre-defined voxels and then assigns every voxel's value to its homogeneous pixels through the LUT. As a result, the proposed method reduces the computational complexity by several orders of magnitude. The experimental rendering speed is as fast as 7 to 10 ms for a full-HD EIA frame on an entry-level laptop. Finally, considering a voxel may not be perfectly integrated by its homogeneous pixels, called the sampling error, the proposed and conventional viewpoint-based methods are analyzed in the Fourier domain. We prove that even with severe sampling errors, the two methods negligibly differ in the output signal's frequency spectrum. We expect the proposed method to break the long-standing tradeoff between rendering speed, accuracy, and system complexity for computer-generated integral imaging.
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