欧拉路径
消散
网格
计算机图形学
经典力学
物理
耗散系统
计算机科学
仿射变换
不稳定性
光滑粒子流体力学
粒子(生态学)
机械
绘图
数学
拉格朗日
计算机图形学(图像)
几何学
理论物理学
量子力学
海洋学
地质学
作者
Chenfanfu Jiang,Craig Schroeder,Andrew Selle,Joseph Teran,Alexey Stomakhin
摘要
Hybrid Lagrangian/Eulerian simulation is commonplace in computer graphics for fluids and other materials undergoing large deformation. In these methods, particles are used to resolve transport and topological change, while a background Eulerian grid is used for computing mechanical forces and collision responses. Particle-in-Cell (PIC) techniques, particularly the Fluid Implicit Particle (FLIP) variants have become the norm in computer graphics calculations. While these approaches have proven very powerful, they do suffer from some well known limitations. The original PIC is stable, but highly dissipative, while FLIP, designed to remove this dissipation, is more noisy and at times, unstable. We present a novel technique designed to retain the stability of the original PIC, without suffering from the noise and instability of FLIP. Our primary observation is that the dissipation in the original PIC results from a loss of information when transferring between grid and particle representations. We prevent this loss of information by augmenting each particle with a locally affine, rather than locally constant, description of the velocity. We show that this not only stably removes the dissipation of PIC, but that it also allows for exact conservation of angular momentum across the transfers between particles and grid.
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