全息术
硅上液晶
计算机科学
渲染(计算机图形)
全息显示器
空间光调制器
计算机图形学(图像)
神经形态工程学
像素
人工智能
计算全息
计算机硬件
光学
液晶显示器
人工神经网络
物理
操作系统
作者
Pierre‐Alexandre Blanche
出处
期刊:Light: advanced manufacturing
[Changchun Institute of Optics, Fine Mechanics and Physics, Chinese Academy of Sciences]
日期:2021-01-01
卷期号:2 (4): 1-1
被引量:67
标识
DOI:10.37188/lam.2021.028
摘要
The pioneers of holography, Gabor, Leith, Upatnieks, and Denisyuk, predicted very early that the ultimate 3D display will be based on this technique. This conviction was rooted on the fact that holography is the only approach that can render all optical cues interpreted by the human visual system. Holographic 3D displays have been a dream chased after for many years, facing challenges on all fronts: computation, transmission, and rendering. With numbers such as 6.6 × 1015 flops required for calculations, 3 × 1015 b/s data rates, and 1.6 × 1012 phase pixels, the task has been daunting. This article is reviewing the recent accomplishments made in the field of holographic 3D display. Specifically, the new developments in machine learning and neural network algorithms demonstrating that computer-generated holograms approach real-time processing. A section also discuss the problem of data transmission that can arguably be solved using clever compression algorithms and optical fiber transmission lines. Finally, we introduce the last obstacle to holographic 3D display, which is is the rendering hardware. However, there is no further mystery. With larger and faster spatial light modulators (SLMs), holographic projection systems are constantly improving. The pixel count on liquid crystal on silicon (LCoS) as well as microelectromechanical systems (MEMS) phase displays is increasing by the millions, and new photonic integrated circuit phased arrays are achieving real progress. It is only a matter of time for these systems to leave the laboratory and enter the consumer world. The future of 3D displays is holographic, and it is happening now.
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