Effects of Virtual Reality vs Conventional Balance Training on Balance and Falls in People With Multiple Sclerosis: A Randomized Controlled Trial

平衡(能力) 随机对照试验 物理医学与康复 物理疗法 康复 伯格天平 平衡训练 认知 医学 虚拟现实 心理学 内科学 计算机科学 精神科 人工智能
作者
Farshad Molhemi,Saeideh Monjezi,Mohammad Mehravar,Mohammad Jafar Shaterzadeh Yazdi,Reza Salehi,Saeed Hesam,Ehsan Mohammadianinejad
出处
期刊:Archives of Physical Medicine and Rehabilitation [Elsevier]
卷期号:102 (2): 290-299 被引量:56
标识
DOI:10.1016/j.apmr.2020.09.395
摘要

Abstract

Objective

To assess the efficacy of virtual reality (VR)-based vs conventional balance training on the improvement of balance and reduction of falls in people with multiple sclerosis (PwMS).

Design

Single-blinded, randomized, controlled trial.

Setting

Musculoskeletal Rehabilitation Research Center, Ahvaz Jundishapur University of Medical Sciences.

Participants

PwMS (N=39), randomized into VR (n=19) and control (n=20) groups.

Intervention

The VR group performed exergames using Kinect, while the control group accomplished conventional balance exercises. Both groups received 18 training sessions for 6 weeks.

Main Outcome Measures

Limits of stability, timed Up and Go (TUG) test, and 10-m walk tests with and without cognitive task and their dual-task costs (DTCs), Berg Balance Scale, Multiple Sclerosis Walking Scale-12, Fall Efficacy Scale-International, Activities-specific Balance Confidence Scale, and fall history were obtained pre- and post intervention and after a 3-month follow-up.

Results

At both post intervention and follow-up, TUGcognitive and DTCs on the TUG were significantly lower and the 10-m walkcognitive was significantly higher in the VR group. At follow-up, reaction time and the number of falls demonstrated significant differences favoring the VR group, whereas the directional control revealed significant difference in favor of the control group (P<.05). The other outcomes showed no statistically significant difference at post intervention or follow-up.

Conclusions

Both the VR-based and conventional balance exercises improved balance and mobility in PwMS, while each acted better in improving certain aspects. VR-based training was more efficacious in enhancing cognitive-motor function and reducing falls, whereas conventional exercises led to better directional control. Further studies are needed to confirm the effectiveness of recruiting VR-based exercises in clinical settings.
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