控制论
政治
透视图(图形)
梦想
领域(数学)
社会学
美学
认识论
心理学
计算机科学
政治学
人工智能
法学
艺术
哲学
数学
神经科学
纯数学
标识
DOI:10.1177/0952695119882883
摘要
The article, speaking from the double perspective of media history and political aesthetics, discusses the impact of behaviourism and early computer technology on the design of learning environments in the United States after the Second World War. By revisiting B. F. Skinner’s approaches to behavioural techniques and cultural engineering, and by showing how these principles were applied first at US design departments, and later to prison education, it argues that cybernetic and behavioural techniques merged in the common field of design and education. Behavioural design of the 1960s and 1970s furthered the cybernetic dream of total control over the world by addressing the learning environment rather than the individual, and operated within a space of possibility that was governed equally by technology and aesthetics. Behavioural design can therefore be understood as a political technology.
科研通智能强力驱动
Strongly Powered by AbleSci AI