餐厅
感知
虚拟现实
食物选择
心理学
计算机科学
选择(遗传算法)
医学
人机交互
人工智能
病理
神经科学
作者
Charissa S. L. Cheah,Salih Barman,Kathy T. T. Vu,Sarah E. Jung,Varun Mandalapu,Travis D. Masterson,Ryan Zuber,Lee Boot,Jiaqi Gong
出处
期刊:Appetite
[Elsevier BV]
日期:2020-05-20
卷期号:153: 104741-104741
被引量:18
标识
DOI:10.1016/j.appet.2020.104741
摘要
Emerging adulthood is a critical developmental period for examining food- and eating-related behaviors as long-term weight-related behavioral patterns are established. Virtual reality (VR) technology is a promising tool for basic and applied research on eating and food-related processes. Thus, the present study tested the validity and user perceptions of a highly immersive and realistic VR food buffet by: (1) comparing participants' food selections made in the VR buffet and a real-world (RW) food buffet cafeteria one-week apart, and (2) assessing participants' rated perceptions of their VR experience (0–100 scale). Participants comprised an ethnically diverse sample of emerging adults (N = 35, Mage = 20.49, SD = 2.17). Results revealed that participants' food selections in the VR and RW food buffets were significantly and positively correlated in Kcals, grams, carbohydrates, and protein (all p's < 0.05). Moreover, participants perceived that: (a) the VR buffet was natural (M = 70.97, SD = 20.92), (b) their lunch selection in the VR buffet represented a lunch they would select on an average day (M = 84.11, SD = 15.92); and (c) their selection represented a lunch they would select if the same foods were available (M = 91.29, SD = 11.00). Our findings demonstrated the validity and acceptability of our highly immersive and realistic VR buffet for assessing food selection that is generalizable to RW food settings one-week apart without precisely matched foods. The findings of this study support the utility of VR as a validated tool for research on psychological and behavioral food-related processes and training interventions among emerging adults.
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