分散注意力
任务(项目管理)
联想(心理学)
计算机科学
虚拟现实
人机交互
宝藏
视觉搜索
钥匙(锁)
认知心理学
人工智能
心理学
计算机安全
工程类
哲学
神学
系统工程
心理治疗师
作者
Yulong Bian,Chao Zhou,Yeqing Chen,Yanshuai Zhao,Juan Liu,Chenglei Yang,Xiangxu Meng
标识
DOI:10.1109/vr.2019.8798237
摘要
Weak association model indicates that distraction caused by the disjunction between the primary task and interactive artifacts may be a key factor directly leading to weak association between flow and task performance in virtual reality (VR) activities. To test the idea, this paper proposed a VR visual search paradigm based on which we constructed a VR oceanic treasure hunting system. Experiment 1 proved that distraction caused by the incongruence was indeed a direct antecedent of weak association. Next, we slightly adjusted the system by providing visual cues to achieve task-oriented selective attention. Experiment 2 found this helped enhance the task performance without damaging flow experience.
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