沉浸式技术
计算机科学
虚拟现实
多媒体
人机交互
背景(考古学)
生物
古生物学
作者
Özlem Soydan Oktay,T. Volkan Yüzer
出处
期刊:Advances in educational technologies and instructional design book series
日期:2023-01-13
卷期号:: 83-111
被引量:1
标识
DOI:10.4018/978-1-6684-6513-4.ch006
摘要
In online learning the positive effect of using multimedia continues to grow gradually with the use of interactive video and interactive multimedia. Parallel to virtual reality, augmented reality, mixed reality, and extended reality, known as immersive technologies, are becoming popular, and the point of view for online learning has been improved and expanded. This context opened an opportunity to the concepts like immersive learning, immersive learning environments, and immersive scenarios to emerge. What are the model implementations of immersive technology use? What kind of studies have been conducted by using which immersive technologies? In order to answer all of these questions, it is aimed to systematically review the literature in the SCOPUS database between the years 2018-2022 and analyze the applied research. Thus, it will be possible to create an insight directed to the immersive learning scenarios in immersive learning environments and design the learning environments of the future in online learning.
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