学生参与度
心理学
感知
医学教育
护士教育
教育学
医学
神经科学
作者
Laura Killam,Katherine E Timmermans,Sidney Joseph Shapiro
出处
期刊:Nurse Educator
[Ovid Technologies (Wolters Kluwer)]
日期:2021-07-28
卷期号:Publish Ahead of Print
被引量:1
标识
DOI:10.1097/nne.0000000000001065
摘要
Background Evidence suggests that gamification increases student engagement in course activities. However, student feedback about gamification in nursing contexts is needed. Purpose The aim of this study was to describe nursing student perceptions of how gamification impacts student motivation and engagement. Methods A convergent mixed-methods study was conducted. Surveys were completed by 58 first-year nursing students. Survey comments and data extracted from the learning management system were also collected. Results Students generally found gamification valuable, interesting, and enjoyable. Gamification took effort and was perceived as important. Students felt that they had some choice in participation in the gamified activities. Conclusions Gamification is a viable strategy for promoting motivation and engagement among first year nursing students. More qualitative research is needed to enable game design refinement through investigation of contextualized student experiences. Refined game design may impact the development of learner skills through a moderating effect on engagement in course activities.
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