失配负性
心理学
听力学
认知
随意的
电子游戏
分散注意力
认知心理学
医学
神经科学
脑电图
多媒体
计算机科学
复合材料
材料科学
作者
Kyung Soon Shin,Yoon Kyoung Yim,Yuwon Kim,Soowon Park,Jun‐Young Lee
出处
期刊:Cyberpsychology, Behavior, and Social Networking
[Mary Ann Liebert]
日期:2017-02-16
卷期号:20 (3): 187-194
被引量:5
标识
DOI:10.1089/cyber.2016.0171
摘要
Games are one of the fastest growing and most exciting forms of entertainment. Whether casual mobile game playing has a cognitive, physiological, or behavioral effect on players whose game use is not pathological is unknown. Here we explored whether preattentive auditory processing is linked to the behavioral inhibition system (BIS) in frequent and infrequent game players. A total of 74 subjects who were enrolled in our study were divided into two groups, 40 subjects were frequent gamers and 34 subjects were age-, gender-, IQ-, and education-matched infrequent gamers. All participants underwent a passive auditory oddball paradigm and completed the behavioral inhibition/behavioral activation system scales. The mismatch negativity (MMN) latency was shorter for the frequent gamers relative to the infrequent gamers, whereas no difference in MMN amplitude was found between groups. MMN amplitude was negatively associated with the degree of behavioral inhibition in the frequent and infrequent gaming group. We also found that those who frequently play games show an enhanced processing speed, which could be an effect of game practice. Greater behavioral inhibition induces increased vigilance, and this may have enhanced the MMN amplitude in the infrequent gamers. This differential pattern of correlations suggests that differences in the BIS could lead to different approaches to auditory information processing.
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