意外事故
计算机科学
集合(抽象数据类型)
事件(粒子物理)
确定性
应急计划
组合博弈论
人工智能
运筹学
数理经济学
博弈论
序贯博弈
数学
计算机安全
语言学
量子力学
物理
哲学
程序设计语言
几何学
作者
Lasse Peters,Andrea Bajcsy,Chih-Yuan Chiu,David Fridovich-Keil,Forrest Laine,Laura Ferranti,Javier Alonso–Mora
出处
期刊:IEEE robotics and automation letters
日期:2024-03-01
卷期号:9 (3): 2208-2215
标识
DOI:10.1109/lra.2024.3354548
摘要
Contingency planning, wherein an agent generates a set of possible plans conditioned on the outcome of an uncertain event, is an increasingly popular way for robots to act under uncertainty. In this work we take a game-theoretic perspective on contingency planning, tailored to multi-agent scenarios in which a robot's actions impact the decisions of other agents and vice versa. The resulting contingency game allows the robot to efficiently interact with other agents by generating strategic motion plans conditioned on multiple possible intents for other actors in the scene. Contingency games are parameterized via a scalar variable which represents a future time when intent uncertainty will be resolved. By estimating this parameter online, we construct a game-theoretic motion planner that adapts to changing beliefs while anticipating future certainty. We show that existing variants of game-theoretic planning under uncertainty are readily obtained as special cases of contingency games. Through a series of simulated autonomous driving scenarios, we demonstrate that contingency games close the gap between certainty-equivalent games that commit to a single hypothesis and non-contingent multi-hypothesis games that do not account for future uncertainty reduction. Website/Code: https://lasse-peters.net/pub/contingency-games
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