算法
光线追踪(物理)
分段
路径(计算)
数学
分段线性函数
职位(财务)
摄动(天文学)
追踪
缩小
旅行时间
计算机科学
数学优化
数学分析
物理
工程类
经济
操作系统
量子力学
程序设计语言
运输工程
财务
作者
Junho Um,Clifford H. Thurber
标识
DOI:10.1785/bssa0770030972
摘要
Abstract A new approximate algorithm for two-point ray tracing is proposed and tested in a variety of laterally heterogeneous velocity models. An initial path estimate is perturbed using a geometric interpretation of the ray equations, and the travel time along the path is minimized in a piecewise fashion. This perturbation is iteratively performed until the travel time converges within a specified limit. Test results show that this algorithm successfully finds the correct travel time within typical observational error much faster than existing three-dimensional ray tracing programs. The method finds an accurate ray path in a fully three-dimensional form even where lateral variations in velocity are severe. Because our algorithm utilizes direct minimization of the travel time instead of solving the ray equations, a simple linear interpolation scheme can be employed to compute velocity as a function of position, providing an added computational advantage.
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