功能可见性
参与式设计
具身认知
计算机科学
交互设计
人机交互
公民新闻
领域(数学)
过程(计算)
参与式地理信息系统
参与式行动研究
工程设计过程
知识管理
管理科学
人工智能
社会学
工程类
万维网
人类学
纯数学
操作系统
机械工程
平行线
数学
作者
Laura Malinverni,Marie-Monique Schaper,Narcís Parés
标识
DOI:10.1177/1468794118773299
摘要
Over the past years an increasing number of digital learning environments based on Full-Body Interaction have been developed. Research in this field is often based on Designer-Driven approaches and is only recently employing Participatory Design techniques. However, these participatory approaches have reported relevant challenges related to including users in the design of spatial and bodily qualities of interaction. These shortcomings require extending research methods to effectively focus on embodied resources in the essential design and evaluation processes. To address this issue, we propose a methodological approach that combines multimodal analysis with Participatory Design techniques to include embodied resources in the participatory design processes for Full-Body Interaction. The proposed approach is applied to the iterative design of two Full-Body Interaction Learning Environments. Through the analysis of the outcomes of these case studies, we discuss the affordances multimodal analysis can offer to inform and guide the design process for embodied interaction.
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